export enum EventType {
    Click = 'click',
    WxOnShow = 'WxOnShow',
    WxOnHide = 'WxOnHide',
    UpdateRedPoint = 'UpdateRedPoint',

    Pause = 'Pause',
    Resume = 'Resume',

    OpenUI = 'OpenUI',
    CloseUI = 'CloseUI',

    PlaceGoods = 'PlaceGoods',
    MergeGoods = 'MergeGoods',

    TimeTick = 'TimeTick',
    TimeOut = 'TimeOut',
    TimeReset = 'TimeReset',
    Revive = 'Revive',
    Win = 'Win',
    Fail = 'Fail',

    UseSkillFreezeTime = 'UseSkillFreezeTime',
    UseSkillEraseGroup = 'UseSkillEraseGroup',
    UseSkillRefreshPosition = 'UseSkillRefreshPosition',
    UseSkillDoubleCoin = 'UseSkillDoubleCoin',

    AddSkillFreezeTime = 'AddSkillFreezeTime',
    AddSkillEraseOneGroup = 'AddSkillEraseOneGroup',
    AddSkillRefreshPosition = 'AddSkillRefreshPosition',
    AddSkillDoubleCoin = 'AddSkillDoubleCoin',

    AddSkill = 'AddSkill',
    UpdateSkillCnt = 'UpdateSkillCnt',
    UpdateLevel = 'UpdateLevel',
    UpdateCoin = 'UpdateCoin',

    CoinItemShow = 'CoinItemShow',
    CoinItemHide = 'CoinItemHide',

    TimeOutAlert = 'TimeOutAlert',

    GetPassReward = 'GetPassReward',

    ModeUnlocked = 'ModeUnlocked',

    GameRefresh = 'GameRefresh',

    RefreshInitBox = "RefreshInitBox",      //刷新的物品

}
